League Information

Team rules

Teams can have a maximum of 14 registered players. Up to 12 players may be available per game.

All players must be registered prior to their first game. Players may join a team and register until the registration deadline of May 29th, 2022.

Six (6) players are allowed on the field of play at any given time. Subs can be continuously rolled on/off from one side of the field.

Each team must have a minimum of two from each gender on the field of play at any given time.

Teams who field three (3) females continuously for the duration of a game will automatically receive a bonus point.

Two (2) points are awarded for a win, one (1) point for a draw, and zero (0) points for a loss.

Games consist of two (2) 20 minutes halves with a five (5) minute half time.

Jerseys

Teams are to have uniform colour jerseys.

Team jerseys must have numbers on the back (so refs can identify you).

A player may be refused entry to the field of play if they are not wearing at minimum the same colour as their team and if the referee feels that player cannot be clearly distinguished from the competition.

Game rules

Play starts and restarts at the centre with a “tap.” This is performed by moving the ball on the ground with the foot, free from the hands, and then picking it up. Penalties are performed using the same procedure. On both a re-start and penalty the defending team must retreat at least 10 meters. 

A try is scored by grounding the ball on, or behind, the try line. One point is awarded for a try. 

A touch is legitimate and minimal contact between a player in possession and a defending player. A touch includes contact on the ball, hair or clothing and may be made by a defending player or by the player in possession. The referee is the sole judge of the touch and has the discretion to overrule a claim. An attacking player may affect the touch by deliberately touching the opposition.

When touched, the player in opposition must place the ball on the ground at the exact point of the touch. Play is re-started by stepping over the ball. It can be controlled with a hand or foot. This is know as a roll ball. The ball may not roll more than a metre. A player may not perform a roll ball unless touched. 

The players picking up the ball (the half) may run, but if touched a changeover occurs. The half may not score and a changeover (roll ball) will be awarded if this occurs. 

After six touches with no score, possession changes. The attacking team begins play with a roll ball. 

During a roll ball, all defending players must retire to the onside line set by the referee, 7m back from the roll ball. The defending team cannot move forward until the play restarts, nor interfere with the play while retreating. A restart occurs the moment the ball is tapped (for a tap) or the half touches the ball (for a roll ball). Players may not delay the game by deliberately delaying a roll ball. 

 

If the attacking player, when making a quick start, is touched by an offside defender, the referee may call for play to continue to see if an advantage can be gained or give a penalty tap. 

When a roll ball is taken within 7 meters of the try line the defending players must retreat with both feet to behind the scoreline before they can make the touch. If a player is touched in the in-goal area before grounding the ball the touch counts and play is restarted on the 7-meter line. 

If the ball is dropped or if a player crosses the sidelines before being touched, a change of possession will occur. 

A penalty is awarded for infringements including: forward pass, offside play, performing a roll ball over the mark, claiming a touch when none was made, using more than more than minimum force to make a touch, interfering with the roll ball and passing the ball once touched. When a penalty is awarded, the referee will give the mark where the tap must be taken and set the onside line for the defence (at least 10m). Play cannot restart until the referee is ready. 

If the defending team unsuccessfully intercepts the ball or it is intentionally knocked down, the attacking team restarts their possession (‘six again’) with a zero touch. If the interception is successful then the next touch of the ball carrier will be ‘zero touch’.

No obstruction, excessive contact, verbal abuse or foul play will be tolerated – the referee is the sole judge. A penalty will be awarded in such cases and players can be removed from the field. Serious or continual foul play of any nature will result in the player being sent off without a replacement. 

Meraloma Touch is a F.I.T (Federation of International Touch) affiliated league. Although some rules are updated to better serve our league, we generally follow the F.I.T league rules. Check out the F.I.T website to learn more about touch.